top of page
Logo - Full (2).png
iPhone 12 Pro (Wooden Hands).png

Kwik Kitz

Cargill Hackathon | Prototype & Product Design

Roles & Responsibilities
  • Competitor analysis​​

  • UI Design

    • Mobile order placing & viewing​

    • Mobile receipt scanning

    • Tablet kitchen order processing

  • Competitor analysis​​

  • UI Design

    • Mobile order placing & viewing​

    • Mobile receipt scanning

    • Tablet kitchen order processing

Project Context
  • 2.5 Day Hackathon

  • Summer 2022

  • Team Design Challenge

    • UI Designer: Cindy Phung, Madison Park​

    • Marketing Analyst: Abby Masucol

Tools Used
  • Figma

  • FigJam

The Problem

There is high food waste in corporate cafeterias with little motivation to alter current buffet-styled options during lunch. The food wasted accrues a high cost due to ingredients and labor wasted. For this Hackathon, we are focusing on corporate cafeterias within Cargill.

How might we design a solution for food waste in corporate cafeterias?

Discovery Phase 1

Following receiving our prompt, we had a meeting set up with the client in order to better understand the problem at hand and begin narrowing down our scope. After the meeting, our team began a 10-minute brainstorm that consisted of throwing ideas at the wall and seeing what stuck. Our discovery was launched in Fig Jam where we could freely whiteboard with unlimited space.​

It was after this that we narrowed down to our initial idea of creating a training program for onboarding kitchen staff to educate them on food waste and the importance of their intervention. We then began a 30-minute discovery and ideation phase to learn more about how we can shape this idea into a deliverable.

But wait...is that what we really want to do?

We hit a roadblock nearly immediately. We regrouped and thought more about our solutions and essentially went back to the drawing board on our ideas. It was there that we saw an opportunity to not just educate the kitchen on food waste, but to expand it company-wide on a whole new level.

It was here that the initial stages of Kwik Kitz began. We started ideating on where food goes and what can we do with leftover food and ingredients at the end of the day. From our client, we learned that food put on the buffet has an "expiration timer" that creates a threshold for the food to be able to be donated according to donation standards. We latched onto that idea and asked ourselves...

How can we get leftover food to those that need or want it?

Discovery Phase 2

We began our next sprint of 20-minute research and 10-minute regrouping sessions. Here we explored food delivery and pickup applications that exist and how we can apply products like Chekt and DoorDash to create the best solution for food insecurity.

Mobile Consumer Solution

Rectanglemockups-2.png
Ordering Interface
  • Ordering system for meals available during lunchtime

  • Meal kits provide users with a recipe, ingredients, and the ability to omit any ingredients 

  • Pre-made meals are microwaveable and packed with the ability to omit or add any ingredients

Rectanglemockups-6.png
Reviewing Orders
  • Orders are tagged by whether the user has picked them up or if it's still being prepared in the kitchen

  • Orders not picked up by a specific time will be marked for donation within the kitchen

  • User can view recipes from the "Orders" screen

Rectanglemockups-4.png
Gamification & Pick-Up Accountability
  • User must scan the order receipt to pick up their order

  • The scans accumulate points that can be used to purchase company "swag" or discounts

  • Encourages users to utilize the application

Tablet Kitchen Solution

kwikkitz_kpis_tablet.png
Kitchen Dashboard
  • Viewable KPI's of food waste, pick-up rates, and donation rates

  • Encourages kitchens to be mindful of the waste produced and create goals to mitigate it

Kwikkitz_orderstablet.png
Order Handling
  • The view can be split into current or completed orders for easy review

  • Orders are tagged by status:

    • Picked up​

    • In preparation

    • Not picked Up

    • Marked for donation

  • Timeline indicates place in kitchen to user and where order is on the line

  • A expiration timer is set once food is moved to ready for pickup to ensure food is safe for human consumption upon donation

Outcomes & Takeaways

  • Through this project, I learned how to work on a team with another designer and coordinate tasks efficiently

  • This high-paced environment taught us to move quickly and accurately with the designs which pushed us to utilize auto layout to its maximum capacity

  • Our work earned us the Cargi Award for Best Design Prototype for this Hackathon

Next Steps

  • With more time, we would like to see our product flushed into a functioning prototype

  • With our gamification feature, we want to expand that to display users' effects on food waste by utilizing the application

  • For the experience of picking up a meal, our hopes are that there is a more interactive process for picking up orders that helps the user navigate their building to find their orders

bottom of page